Preview a 3D prop before you spend a credit

How Assets Generator’s free 2D preview works: up to three text shots, or your photo as the reference — approve a look before Build model.

Lifestyle still used on the Assets product family while previewing prop mood
Preview is free. The textured GLB build spends one credit — approve a 2D reference first.

Why preview exists

Assets Generator will not inject a mesh into Grand Theft Auto VI. It builds an original textured GLB for your own folder and optional island pin. Because a build costs one credit and about a minute, the desk shows a free 2D preview first.

On the text path, preview returns up to three shots. Pick one thumbnail as the approved reference, then run Build model. On the upload path, your front photo becomes the approved reference directly — you skip the three-shot grid.

Write prompts the filter will allow

Describe materials, scale, and silhouette. “Small weathered beach radio with peeling mint paint” works. Named GTA / Rockstar / brand vehicles and logos get blocked on purpose so the desk stays on original props.

If fewer than three text shots return, pick from what rendered instead of re-rolling forever. Credits are for the GLB, not for infinite 2D gambling.

Studio toolkit surface adjacent to Assets preview workflow
Assets shares the studio family look — open /assets-generator for the actual preview grid and model viewer.

After you approve

Build model spends one credit and returns a textured .glb plus listing-style copy. Inspect it in the in-browser viewer before you promise it to a client or pin it on the island.

Packs save in IndexedDB on the device. Download the GLB if the file matters more than the browser pack list.

Questions

Is preview free?
Yes. Building the textured model spends one credit.
Why was my prompt blocked?
The IP filter blocks GTA, Rockstar, and brand-name prompts so outputs stay original.
Do I get three shots with a photo upload?
No. Your photo is the reference on the upload path — you skip the three-shot grid.