Closest path on the GTA 6 companion map
How the Closest path route HUD orders remaining landmarks on Vice City Studio — a phone-friendly planner, not a mission walkthrough.

What Closest path is for
The route HUD on the map exposes a Closest path control. It looks at remaining (not-found) pins that are currently visible under your filters, then builds an ordered stop list with a kilometer readout so a phone session stays usable.
It is a planner for landmarks you already chose to care about on this companion. It is not Rockstar’s pathing, not a mission order, and not proof that in-game travel will match the line.
How origin and filters change the route
If the browser can read your location and you are inside the board’s clip, the path starts near you. If geolocation fails or you are outside the clip, the companion falls back to the Leonida or island center and still plots across remaining visible pins.
Filter and isolate before you tap Closest path. A route across the entire unfiltered Leonida set is honest but noisy. Mark found as you clear stops so the next plot shrinks.

What Closest path will not do
It will not spoiler-mask itself: if a pin is visible, it can enter the route. Use filters and unrevealed island cards carefully if you are still avoiding surprises.
It will not import into GTA 6 as a GPS route. Screenshot or remember the stop order if you want it beside the game later. For creator tours, film the HUD as a companion tip — say plainly it is fan geography.
Questions
- Why is the stop count lower than I expect?
- Closest path uses remaining visible pins. Found marks and filters both reduce the set. Check the count beside the button.
- Does it need location permission?
- Location improves the origin when you are on the board. Without it, the map center fallback still builds a path.
- Is this an official GTA 6 route planner?
- No. It is a Vice City Studio companion feature over fan-mapped Florida landmarks.